Burst
(code here)
xeronimo:

faltastico:

Creative Coding workshop at ASCII, 15- 17 Sept. 2014. more info here.


Love to see that Processing is becoming popular in other places of the world as well! And yay for female coders, especially there. Gives me hope :)
Reblog it to spread it! xeronimo:

faltastico:

Creative Coding workshop at ASCII, 15- 17 Sept. 2014. more info here.


Love to see that Processing is becoming popular in other places of the world as well! And yay for female coders, especially there. Gives me hope :)
Reblog it to spread it! xeronimo:

faltastico:

Creative Coding workshop at ASCII, 15- 17 Sept. 2014. more info here.


Love to see that Processing is becoming popular in other places of the world as well! And yay for female coders, especially there. Gives me hope :)
Reblog it to spread it! xeronimo:

faltastico:

Creative Coding workshop at ASCII, 15- 17 Sept. 2014. more info here.


Love to see that Processing is becoming popular in other places of the world as well! And yay for female coders, especially there. Gives me hope :)
Reblog it to spread it! xeronimo:

faltastico:

Creative Coding workshop at ASCII, 15- 17 Sept. 2014. more info here.


Love to see that Processing is becoming popular in other places of the world as well! And yay for female coders, especially there. Gives me hope :)
Reblog it to spread it! xeronimo:

faltastico:

Creative Coding workshop at ASCII, 15- 17 Sept. 2014. more info here.


Love to see that Processing is becoming popular in other places of the world as well! And yay for female coders, especially there. Gives me hope :)
Reblog it to spread it!

xeronimo:

faltastico:

Creative Coding workshop at ASCII, 15- 17 Sept. 2014. more info here.

Love to see that Processing is becoming popular in other places of the world as well! And yay for female coders, especially there. Gives me hope :)

Reblog it to spread it!

Birth
(just playing around)
deliri.um^2
Final ones of this series. Code here. I’ve tidied the code up and also used a function to draw the different circles. deliri.um^2
Final ones of this series. Code here. I’ve tidied the code up and also used a function to draw the different circles.

deliri.um^2

Final ones of this series. Code here. I’ve tidied the code up and also used a function to draw the different circles.

Round up!
A big thanks to enchantedconsole who had sent me the solution quite early but I missed it for some reason … So I’ve simply added ‘r’ to the sin() expression in the map() function and it works (final code here)! 
Thanks to the others too, especially for explaining how to create loops using t=frameCount/maxFrames.
Some of you wrote really detailed answers which I have to study now!
One thing is for sure though, the P5 community rocks :D 
PS. Dave from beesandvombs also send me the the code for the original GIF that had started my quest ;)
PPS. I’ve used to ellipses (fill but noStroke) for those ‘doughnuts’ because using only one ellipse (with noFill but stroke) would have resulted in a jittery animation. Seems like strokes cause jitters?

Round up!

A big thanks to enchantedconsole who had sent me the solution quite early but I missed it for some reason … So I’ve simply added ‘r’ to the sin() expression in the map() function and it works (final code here)! 

Thanks to the others too, especially for explaining how to create loops using t=frameCount/maxFrames.

Some of you wrote really detailed answers which I have to study now!

One thing is for sure though, the P5 community rocks :D 

PS. Dave from beesandvombs also send me the the code for the original GIF that had started my quest ;)

PPS. I’ve used to ellipses (fill but noStroke) for those ‘doughnuts’ because using only one ellipse (with noFill but stroke) would have resulted in a jittery animation. Seems like strokes cause jitters?

Next try …
Thanks a lot to Metaglitch, BigBlueBoo and SecretsAndDiversions for helping me out and explaining things to me. I’ve realized that my way of creating these loops was inefficient and cumbersome. I’ll apply the ‘t = frameCount/maxFrameCount ; theta = TWO_PI*t; ’ method from now on! But that said, the animated GIF itself still is jumpy though!?
Here’s my updated code . Further help is still appreciated since this is driving me a bit nuts :D

Next try …

Thanks a lot to Metaglitch, BigBlueBoo and SecretsAndDiversions for helping me out and explaining things to me. I’ve realized that my way of creating these loops was inefficient and cumbersome. I’ll apply the ‘t = frameCount/maxFrameCount ; theta = TWO_PI*t; ’ method from now on! But that said, the animated GIF itself still is jumpy though!?

Here’s my updated code . Further help is still appreciated since this is driving me a bit nuts :D

Help wanted …
I tried to recreate this one from Bees and Bombs (my code here) and it seems to work alright as a sketch but I’ve trouble exporting it as an animated GIF (look at my clumsy IF condition) … it looks kinda ok but if you look closely it’s not a perfect loop, it jumps at one point. Anyone know why or how to avoid this? I thought I had figured out the math but it seems there’s a problem? Maybe I’ve also just got a brain freeze ;D
Thanks!

Help wanted …

I tried to recreate this one from Bees and Bombs (my code here) and it seems to work alright as a sketch but I’ve trouble exporting it as an animated GIF (look at my clumsy IF condition) … it looks kinda ok but if you look closely it’s not a perfect loop, it jumps at one point. Anyone know why or how to avoid this? I thought I had figured out the math but it seems there’s a problem? Maybe I’ve also just got a brain freeze ;D

Thanks!

blocky snake
(code here)
color fusion
(stills from an animation; code and animation here) color fusion
(stills from an animation; code and animation here) color fusion
(stills from an animation; code and animation here) color fusion
(stills from an animation; code and animation here)

color fusion

(stills from an animation; code and animation here)

Caught in the vortex
(doodling around … ; code and much smoother animation here)

Caught in the vortex

(doodling around … ; code and much smoother animation here)